Alvin Spark

Alvin is the half-elven smith who's taken in this rif-raf.

Description:

Alvis Spark
Male Half-Elf Fighter 1/Rogue 2/Enchanter 3
Neutral Good
Medium

Str 16 (3)
Dex 12 (
1),
Con 11 (0)
Int 14 (
2)
Wis 14 (2)
Cha 11 (
0)
App 12 (+1)

AC 15 = 10 4 [chain shirt] +1 [dex]
Touch 11
FF 14
hp 20
Speed 30’
Init +1 = +1 [dex]
Fort +5 (
3 [base], 2 [great fortitude])
Ref +5 (
4 [base] 1 [dex])
Will +5 (
3 [base], 2 [wis])
Atk (melee) +6 (
3 [base], 3 [str])
Atk (unarmed) +6 (
3 [base], 3 [str])
Attack (ranged) +4 (
3 [base], +1 [dex])
Grap +6 (3 [base], +3 [str])

Weapons
Dagger (6m/4r, 1d4+3, 19-20/x2, 10’, 1 lb., light, piercing)
Light Mace (6m, 1d63, 20/x2, m, 1 lb, light, bludgeoning)
Heavy Mace 6m, 1d83, 20/x2, m, 8 lb., one-handed, bludgeoning)
Heavy Crossbow (4, 1d10, 19-20/x2, 120’, 8 lb., piercing)
*Flaming Greatsword +2, * +9m (2d6
5, 19-20/x2, 8 lb., two-handed, slashing/fire, +1d6 fire damage, sheathed in fire on command – remains in effect until second command)

Armor
Chain shirt +2 (light; +6; max dex +6; check -0; 15 lb.; arcane spell failure 10%)

Feats
Craft Wondrous Item [Item Creation]
Great Fortitude
Power Attack
Weapon Focus (Greatsword)
Scribe Scroll [wiz]

Skills
Appraise (Int) 11 = 2, +9
Craft_1 – weaponsmith (Int) 11 = +2, +9
Diplomacy (Cha) 2 = +0, +2 (half-elf)
Disable Device (Int) 11 = +2, +9
Gather Information (Cha) 2 = +0, +2 (half-elf)
Knowledge – arcana (Int) 11 = +2, +9
Knowledge – dungeoneering (Int) 5 = +2, +3
*Listen (Wis) 12 14 = +2, +9, +1 (half-elf), [
2 familiar]
Search (Int) 3 = 2, +1 (half-elf)
Spot (Wis) 3 5 = +2, +1 (half-elf), [
2 familiar]
Craft_1 >=5 ranks gives +2 on related appraise checks.
Languages: Common, Dwarven, Elven, Goblin

Quevalin (Cat familiar)
Cat familiar: Str 3 Dex 15 Con 10 Int 7 Wis 12 Chr 7; Hit points: 10; Initiative 2 (dex); Speed 30 ft.; AC: 16 (2 size, +2 dex, +2 level); 2 claws +4 melee, bite -1 melee; Claw 1d2-4, bite 1d3-4; Weapon Finesse (claw, bite); Fort +3, Ref +6, Will +4, Balance +10, Climb +5, Hide +17, Listen +4, Move Silently +9, Spot +4 Alertness feat when in arm’s reach; improved evasion; share spells; empathic link; deliver touch spells; If the familiar is within reach, +2 on spot and listen (“alertness”).

Half-Elf
Immune to magical sleep
+2 racial bonus on saves vs. enchantments
Low-light vision
+1 racial bonus on listen, search, and spot checks
+2 racial bonus on diplomacy and gather information checks

Fighter
Bonus Feats

Rogue
Sneak Attack +1d6
Trapfinding
Evasion (level 2)

Wizard (Enchanter)
Familiar
Bonus Feats
High intelligence gains bonus spells daily
Specialist gets 1 extra enchantment spell/level/day
Barred conj, necro

Spells per Day
0 5 (4+1) per day
1 4 (2+1+1) per day
2 3 (1+1+1) per day

Spell Book 0
Abjur

  • Resistance: Subject gains +1 on saving throws.
    Div
  • Detect Poison: Detects poison in one creature or small object.
  • Detect Magic: Detects spells and magic items within 60 ft.
  • Read Magic: Read scrolls and spellbooks.
    Ench
  • Daze: Humanoid creature of 4 HD or less loses next action.
    Evoc
  • Dancing Lights: Creates torches or other lights.
  • Flare: Dazzles one creature (-1 on attack rolls).
  • Light: Object shines like a torch.
  • Ray of Frost: Ray deals 1d3 cold damage.
    Illus
  • Ghost Sound: Figment sounds.
    Trans
  • Mage Hand: 5-pound telekinesis.
  • Mending: Makes minor repairs on an object.
  • Message: Whispered conversation at distance.
  • Open/Close: Opens or closes small or light things.
    Univ
  • Arcane Mark: Inscribes a personal rune (visible or invisible).
  • Prestidigitation: Performs minor tricks.

Spell Book 1

Spell Book 2

Equipment:
Crossbow bolts (quiver of 10) x12
Backpack
Bedroll x4
Blanket, winter x2
Block and tackle
Caltrops x6
Candle x12
Canvas (10 × 10)
Case (for map or scroll)
Chain (10’) x4
Chest
Crowbar
Firewood (1 day) x5
Flasks x1
Flint and steel x4
Grappling hook
Hammer x4
Ink vial
Ink pen
Jug (clay)
Ladder
Lamp (common) x4
Lantern (hooded)
Locks x5
Manacles x5
Mirror x2
Mug
Oil flasks x5
Paper sheets x10
Pick
Pitons x4
Pole
Pouch x2
Ram
Rations (1 day) x3
Rope (50’, hempen) x6
Waterskins x2
Climber’s kit

Holy symbol (silver)
Spell component pouch
Hourglass
Magnifying glass
Musical instrument
Tent

Spellbook x3
Thieves’ tools

Tools (miscellaneous) x6
Alchemist lab
Artisan tools
Whetstone
Pot x3
Rope (50’, silk) x2
Sewing needle
Sledge
Shovel x2
Torches x10

Forge in the smithing district of Palanthus.

Ht: 5’ 8"; Wt: 195 lb; Skin: Brown; Eyes: Hazel; Hair: Gray (wavy, light beard).

Bio:

Alvis owns a forge in the smithing district of Palanthus. He’s a member of the mostly dwarven guild.

Alvin has an enchanted flaming greatsword from his adventuring days he calls Everfire.

Alvin Spark

Dragons of Ice, Dragons of Fire DavidBGoode